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| genre = First-person shooter | modes = Single-player, multiplayer }} ''Quake II'' is a first-person shooter video game developed by id Software and published by Activision. It is not a direct sequel to ''Quake''; id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.〔(QuakeCon 2007: John Carmack Talks Rage, Id Tech 5 And More ).〕 The soundtrack for ''Quake II'' was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown; the main theme was also composed by Bill Brown and Rob Zombie, and one track was by Jer Sypult. ==Gameplay== The game is played in general first-person shooter paradigms, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in ''Quake'', in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game retains four of the original ''Quake''s weapons (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned and made to function in slightly different ways. The remainder of ''Quake''s eight weapons (the Axe, Nailgun, Super Nailgun, and Thunderbolt) are gone. Newly introduced weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG10K. The Quad Damage power up from ''Quake'' is still present in ''Quake II'' and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer. The single player game features a number of changes from ''Quake''. First, the player is given mission-based objectives that correspond to the storyline, including stealing a Tank Commander's head to open a door and calling down an air-strike on a bunker. CGI cutscenes are used to illustrate progress through the main objectives, although they are all essentially the same short piece of video, showing a computerized image of the player character as he or she moves through game's levels. Another addition is the inclusion of a non-hostile character type: the player character's captured comrades. However, it is not possible to interact with these characters, as they have all been driven insane by their Strogg captors. The game features much larger levels than ''Quake'', with many more wide open areas. There is also a hub system that allows the player to travel back and forth between levels, which is necessary to complete certain objectives. Some of the textures and symbols that appear in the game are very similar to some of those found in ''Quake''. Enemies also demonstrate visible wounds after they have taken damage. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Quake II」の詳細全文を読む スポンサード リンク
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